

The fluidity of control made it easy to initially play, but this was backed-up by a complex system which rewarded continued practice. Music was by Rob Hubbard and while there was only one background, it was filled with many clever Easter Eggs (those joyous bonuses you could spend months discovering). It revolutionised the mechanics of games like Way Of The Exploding Fist and Karate Champ, and also incredibly well on the humble C64. There had been previous games involving the slamming of bodily appendages against each other, in a sweaty contest of stamina and skill, but it was Archer Maclean’s IK+ which was first to ménage-à-trois with the concept – metaphorically speaking. Best of all, emulation means you no longer have to endure those lengthy screen loads. Haunting and with a meticulously designed game engine that gives a tremendous sense of scale and depth, Crammond’s Sentinel was one of the best strategy games on the C64 – although to be fair, it initially appeared on the BBC Micro – and even today offers a worryingly addictive challenge. Geoff Crammond’s name may be synonymous with racing games, but when he wasn’t pouring his heart and soul into his latest Grand Prix title, he was adept at turning his hand to all sorts of different genres, with The Sentinel being a perfect example of his handiwork. We’re worked hard to narrow the list down though, so take a look at it and tell us if we’ve got things right or wrong (we’ve got it right). Although some did criticise that after the first time it was very repetitive and it felt like it was a bit preachy.It’s incredibly hard choosing just ten premium games for Commodore’s 8-bit machine, mainly because it has so many incredible gems on it. The game received a lot of positive reviews with some saying it was a delightful experience. The game was advertised that it was based on psychological knowledge and experience. Apparently, they game had some disturbing choices that led to premature death. In the game you have seven different phrases that they go through including infancy, childhood, adulthood and old age.

The aim of the game is to see what impacts different decisions have on their life. In the life simulation game you chose different icons on a tree and decide what experiences your male of female person will have. Alter Ego was created by Peter J Favars and was released on the 22nd December 1986. The aim of the game is that users have the ability to make decisions for a made up person from their birth until they die. Today we look at a computer game that was released in 1986 by Activision – Alter Ego.
